Archive for the ‘Product life cycle’ Category

“The Path to Developing Successful New Products”

Posted by Joe Cannon

This article in the Wall Street JournalThe Path to Developing Successful New Products” (subscription required – or do an online search on the title to get back-door access to the article) reports on recent research on success factors in new product development. Also includes links to some articles in the Sloan Management Review.  Some highlights…

We found—after surveying more than 300 employees at 28 companies across North America and Europe—that the businesses with the best product-development track records do three things better than their less-successful peers: They create a clear sense of project goals early on, they nurture a strong project culture in their workplace, and they maintain close contact with customers throughout a project’s duration.

“Attack of the Kindle Killers: The Boom in New E-Readers”

Posted by Joe Cannon

Amazon KindleHere’s another technology product that’s moving quickly from the market introduction to the market growth stage of the product life cycle.  The first Kindle (Amazon’s popular e-book reader) was released on November 19, 2007.  Until I read this article (“Attack of the Kindle Killers:  The Boom in New E-Readers,Time, October 11, 2009), I did not know there were so many competing e-readers – either on the market or due out shortly.  The article includes a slide show with nine different readers.  Only the Kindle and Sony seem to get significant publicity, but that may change if one of these other readers catches on.  Might be fun to show the slide show to class and ask students to develop a marketing strategy for one of the less well-known readers.

“More Gamers Wanted”

Posted by Joe Cannon

NintendoThis interview with Nintendo of America President Reggie Fis-Aime has a lot of “talking head” to it, but covers interesting ground (“More Gamers Wanted,” CNN.com, October 6, 2009).  It deals with a company and industry of interest to many students – and it discusses how Nintendo is cutting prices for the Wii in an attempt to increase sales to casual players.  Wii is the opening case for chapter 4 – so the video could be shown with chapter 4 to provide an update.  Or it could be discussed with Product as part of managing products through the life cycle–or with pricing as Nintendo does cut prices.